Thursday, June 28, 2012

Triplanar Texturing

Something I'd been meaning to get around to was improving the terrain texturing.  Steep slopes produced artifacts:


Wednesday, June 27, 2012

It All Began When...

...My friend Max decided we should make a game.  Easily said, more difficult of course to do.  I'd done a little game-ish programming for fun over the years, most recently a sort of 2D prototype game, which I'd been inspired to make as a Dwarf Fortress / Minecraft sort of thing (I didn't realize at the time that Notch had been aiming for a 3D Dwarf Fortress, and ended up with something quite other, much to his benefit).


Tuesday, June 12, 2012

The Purpose of the Blog

There are a lot of useful dev blogs out there; I've learned a lot from them, as well as from comments and discussion on sites like TwentySided, AltDevBlogADay, and many others (I intend to make a post listing as many useful ones as I can find and remember).

In any case, I want to use this blog to document what I've found and done, perhaps some of my efforts will be of use to others.

Initial Test

As the title indicates, this is a test, and is only a test.