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My primary concern was that there were now two physics engines involved: BEPU on the server, and an old version of PhysX which Unity was running as the client.
Now, I wasn't certain that this would cause problems, but I'd done some fairly deep dives into the quirks and behaviors of BEPU, so it seemed pretty likely.
It would have been really nice to be able to use the Unity engine from the Zone Server. If there was some way to simply include it as a DLL and run it, that would have been fantastic. This is a familiar refrain you see all over the Unity forums, particularly the networking on.
Sadly you can't, of course, and I'm not surprised. So, one would think that-would-be-that.