I'm making some radical changes to the development path I'm on. I've had an increasing number of small but extremely irritating and time consuming problems with the game client.
I've decided that I just don't have enough time to work a full rendering engine as well as the back end servers, database and game administration projects. So I'm taking a new path with the most troublesome, the game client.
Monday, July 15, 2013
Monday, July 8, 2013
A Tiny Slice of DLL Hell
So I've begun preparing for a little ultra-pre-Alpha. No real gameplay, just a test of the networking and physics.
In order for this to proceed, though, I naturally had to test to make sure the client would work on other machines. Also I wanted to run the servers on another machine as well. Everything worked fine together on my Dev box... but you know how that is.
In order for this to proceed, though, I naturally had to test to make sure the client would work on other machines. Also I wanted to run the servers on another machine as well. Everything worked fine together on my Dev box... but you know how that is.
Subscribe to:
Posts (Atom)