Well, I got the Project Vanquish shadowing to work right with the instanced trees. It'd had been more or less working with the terrain. Turns out the problem, as I thought, was in the shadow map, or lack of resolution there of...
Sunday, August 5, 2012
On XNA and UIs
HTML UI using Awesomium in XNA |
There really wasn't that much, a lot of half working and abandoned projects. Some nice things in C, but my preferred working environment was C#.
Wanting something a bit more useful in a complicated RPG than a simple shooter style interface, I eventually downloaded a trial of the DigitalRune UI library and fiddled with that. It worked ok... but come a year or two later when I go back to look at my project the trial key has expired, so now I can't run my old code without either getting a new key or hacking out all the UI stuff.
I decided I wasn't going down that road again, so now I was looking for a better way to do a UI.
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