Sunday, March 6, 2016

JumpShip

So:  JumpShip.  A crunchy space empire game inspired by Starfire, Aurora and perhaps a bit of MOO and its various descendants.

I've spent quite a bit of time over the last month or so laying the groundwork.  My Mercurial repository shows the first commit 5 weeks ago.  Pretty steady work until the great-food-sickness struck myself and my daughter (hereafter known as the Stainless Steel Brat) down for about three days each.  Not fun.

Anyway, I'm pretty pleased with the progress I've made.  Its still pretty rough, and missing a lot, but the basics are there.

Over the next serveral days I intend to do a series of posts detailing the hows and whys, of what I've done.  This will be for my own future reference, as well as (hopefully) useful material for anyone who might want to undertake the same sort of project.  Possibly just generally useful programming and design tips.

I think I'll proceed in something like the following order:

  • Structure:  How I lay out a Unity project.
  • Planets-A-Go-Go:  Star, planet and moon orbits in a thousand star systems without meltdown.
  • Setup Data:  Or:  How DO we keep all our setup data out of the executable?


Well, I can think of a dozen other interesting things, but I'll start with those, I think.

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